ayen ~ skeler.⠀

Taking an original model I had did a while ago, around my first dive into the Unreal Engine workflow. I wanted to recreate this scene with better composition, more of a polished workflow, and high-quality detail versus the original model.

Used Cinema4D to create the mesh and the ring animation.

Used Zbrush to detail the mesh and to create the eyes and wings.

Used Substance painter to create the material and maps.

Used Unreal for final scene creation and animation.

These shots were rendered using the Unreal Engine, giving me a lot of cinematic control and real-time editing for workflow improvement.

Programs used:

Zbrush, Cinema4d, Substance Painter, Unreal Engine.


Orignal model:
Final model: